While VR is often described as an empathy-inducing medium, it is difficult to link specific features of a VR experience to empathy outcomes. This is due in large part to the challenges of measuring empathy constructs, and the difficulty of capturing the subjective emotional experience of a player in VR.
This project involves building a protocol for testing VR experiences. VR is supposed to be an empathy machine. This poses the question: how do you playtest something that’s based on embodied and emotion-inducing experience? The protocol developed aims to answer this question.